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Game Manual
Players can create culturally driven, diverse heroes built with an array of skills, specialties, masteries and grandmasteries. Magic in Epic Role Playing, also detailed in the Game Manual, is as diverse as it is cool, made up of six distinct disciplines that fit seamlessly into the faculty skill system with over 750 spells. This volume also contains chapters for the gamemaster, including a treasury chock-full of high-quality and imbued items, a sample setting (Rullaea), and samples from the Bestiary.
ENnie Nomiated 2008 - Best Rules!
Download a PDF sample: sample 1 (~3 Mb) or sample 2 (~800 kb) or visit our online store to buy this and related products |
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The Atlas of Eslin
The Atlas of Eslin offers up original cultures, richly envisioned and varied in scope, sure to entice even the most experienced gamer. This volume contains eight complete, different and geographically huge Realms for Epic Role Playing adventures and campaigns. Each Realm is loaded with distinct races, diverse governments and social structures. The Atlas of Eslin contains over 200 occupations & professions for players and boasts tools and information for Game Masters, such as plot hooks, ideas for conflict and adventure, and campaign themes.
Download a PDF sample: sample (~3.5 Mb) or visit our online store to buy this and related products.
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The Bestiary
The Bestiary is a wonderful blend of living, extinct and imaginary animals, as well as troves of monsters unique to Epic RPG and its primary campaign world – Eslin. The Bestiary teems with critters that have real world behavior, ecology niches and favored tactics in combat. From the giant hydra (think high school biology, not mythology) with its long paralyzing tentacles, to the cephalobe, which skulks in darkness waiting for minds on which to feed, to the mythical Beast of Morrowdown, GMs will find all of the creatures they require for countless hours of gaming. Download a PDF sample: sample (~500 kb) or visit our online store to buy this and related products. |
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The Quick Start Guide (PDF)
This e-book is
a down-and-dirty primer to the ENnie nominated Epic Role Playing game system. Easily accessible in PDF format, the Quick Start Guide is ready to
introduce you to the game. We’ve compressed as much information as
possible into this introductory guide book. The Quick Start Guide contains the core rules, how to create characters, skills and experience, arcane magic, treasure, teasers from the full game system and more. In this PDF you'll find what you need to
start up an Epic RPG game and lay straight into some harrowing adventure.
Visit our online store to buy this and related products then grab a free introductory PDF adventures (below) to get right into the action!
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Audhum, The Southern Reach of Vanier
Audhum is a land that has just entered the Bronze Age, whose races are founding the first great civilizations. Written language is less than 300 years old. This is the dawn of history. There are no elder cultures that possessed powerful technology or lore. The are no elder organized cultures at all, just tribes and city states who have only just discovered the most powerful invention since fire; Governments and Armies.
Coming in 2009 |
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The Butchers of Umbrion Free!
This free adventure is also designed to be a tutorial to introduce new players and GMs to Epic Role Playing. Ceodric Trugyle, Duke of Trugyle died 10 years ago in a skirmish after what has become known as the Wars of Passion, and his eldest son, Morgad, assumed the throne at the age of 12 and under the guidance of Ceodric’s most trusted advisor, Seneschal Pencivorn. Two months ago Morgad disappeared on a falconing hunt. The scheming and young Ceodell of Trugyle is widely believed to have murdered his brother. Matters grow worse, as assassins plot against the very king of Ehrlyr himself. Now you are involved, the only hope to discover the Butchers of Umbrion before it is too late.
Butchers of Umbrion (~5 Mb)
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The Weird of Skellbrith Free!
This free adventure is also designed to be a tutorial to introduce new players and GMs to Epic Role Playing. Beohald village is on a cusp. Downtrodden and desolate since the old jarl mudered the clan bards in a fit of jealous rage twenty years ago, the tribe is spiraling ever downward. Opportunity knocks when the war canoes of a great warleader slide onto the shore of the fjord. The new jarl must choose to send his warriors into the taboo Skellbrith Pass to retrieve an ancient relic, or the general will walk his men through the village, to the pass, ankle deep in blood.
Weird of Skellbrith (~5 Mb) |
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Apparel and Accessories
Drop by our store on cafepress.com to purchase an Epic RPG accessory.
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Retailers
Retailers interested in carrying Epic Role Playing should visit this page.
Discontinued Products
- The Epic Role Playing Rules Manual
- The Book of the Arcane
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Copyright 2005-2006
Dark Matter Studios. Legal Statement

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